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Course Overview

This introductory course aims to provide teachers with the knowledge and practical skills to use AI not only as a personal productivity tool, but as a true ally for designing more inclusive, personalized, and engaging learning experiences for students. Through a practical and hands-on approach, we will explore the potential, mechanisms, and ethical implications of this technology, empowering educators to lead innovation in schools.


By the end of the program, teachers will be able to:

  • Understand how generative AI and large language models (LLMs) work at a high level.
  • Apply prompt engineering techniques to communicate effectively with AI and get targeted results.
  • Design learning units, activities, and projects (e.g., Project Based Learning) with AI support.
  • Create and use personalized assistants for specific teaching needs.
  • Generate multimedia teaching materials (maps, presentations, images, podcasts) using specialized AI tools.
  • Promote a critical, responsible, and ethical use of AI among students, recognizing opportunities and risks.

The course adopts a theory-to-practice approach. Each lesson is divided into two phases:

  1. Presentation phase: introduction to key concepts, tools, and operational strategies.
  2. Hands-on phase: teachers will work directly with AI platforms, practicing what they learned through guided exercises and collaborative activities.

Lesson 1: What is generative AI and how does it work?

Section titled “Lesson 1: What is generative AI and how does it work?”
  • Main topics:
    • introduction to generative AI.
    • essential components: large language models (LLM)
    • high-level understanding of Transformers
    • the concept of tokens
    • the probabilistic nature of AI
    • overview and comparison of the main platforms: Gemini, ChatGPT, Copilot, Claude, and others.

Lesson 2: Prompt Engineering principles for teaching

Section titled “Lesson 2: Prompt Engineering principles for teaching”
  • Main topics:
    • what is Prompt Engineering
    • anatomy of an effective prompt: role, context, task, output format.
    • basic and advanced techniques (e.g., few-shot, chain-of-thought)
    • prompt examples for lesson plans, exercises, and rubrics.

Lesson 3: Advanced prompting and instructional design

Section titled “Lesson 3: Advanced prompting and instructional design”
  • Main topics:
    • using AI as a partner in design (e.g., Project Based Learning, debate, role-playing).
    • creating and using personalized assistants (GPTs, Gems)
    • critical analysis of results: recognizing and managing errors, bias, and AI hallucinations.

Lesson 4: “AI that processes your content”: NotebookLM and beyond

Section titled “Lesson 4: “AI that processes your content”: NotebookLM and beyond”
  • Main topics:
    • introduction to source-grounded platforms like NotebookLM
    • core features: summarize, query documents, generate study guides, concept maps, FAQs, and glossaries from your own sources (PDFs, slides, transcripts)
    • creating chatbots that answer based on a predefined knowledge base.
  • Main topics:
    • overview of specialized tools for visual content: concept maps (e.g., Napkin, Chatmind, NotebookLM), presentations (e.g., Gamma, Canva), images (Nano-Banana, DALL-E 3, etc.) and videos (Veo 3, Sora, etc.)
    • focus on using AI as a compensatory tool and support for students with special educational needs.

Lesson 6: Responsible use, ethics, and safety of AI

Section titled “Lesson 6: Responsible use, ethics, and safety of AI”
  • Main topics:
    • the plagiarism dilemma: tools to detect AI-generated content and strategies to design “AI-proof” assignments
    • the most used apps by students
    • risks, bias, and ethical implications
    • EU regulation (AI Act) and school policies.

Lesson 7 (Optional - Humanities): How machines became smart without thinking like humans

Section titled “Lesson 7 (Optional - Humanities): How machines became smart without thinking like humans”
  • Main topics:
    • an overview of the impact of intelligent algorithms on people’s lives
    • the “shortcut” to build intelligent machines that don’t think deductively
    • social machines and recommendation systems: assistants or controllers?
    • “Attention Is All You Need”: the algorithm that unveiled the secret of knowledge.
    • emergent properties in LLMs when their size exceeds a critical threshold
    • beyond the limits of our knowledge: how will we manage machines smarter than us?

Lesson 8 (Optional - STEM): “Vibe Coding” for the classroom

Section titled “Lesson 8 (Optional - STEM): “Vibe Coding” for the classroom”
  • Main topics:
    • using AI to generate working code without knowing how to program
    • exporting and sharing LLM outputs
    • building interactive simulations (e.g., mass-spring system, pendulum, molecules)
    • dynamic charts from data (e.g., spreadsheets)
    • interactive quizzes and simple educational games.